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guardian

6000 triangles

modeling and texturing using zbrush, softimage xsi, xnormal, crazybump and photoshop.

rendered in marmoset toolbag 2.

prototype

wireframe

wireframe

zbrush sculpt

zbrush sculpt

texture breakdown (diffuse, normal, specular and glow map)

texture breakdown (diffuse, normal, specular and glow map)

texture breakdown (diffuse, normal, specular and glow map)

texture breakdown (diffuse, normal, specular and glow map)